Everything about Science Fiction totally explained
Science fiction (abbreviated
SF or
sci-fi with varying punctuation and capitalization) is a broad genre of
fiction that often involves speculations based on current or future
science or
technology. Science fiction is found in books, art, television, films, games, theater, and other media.
In organizational or marketing contexts, science fiction can be synonymous with the broader definition of
speculative fiction, encompassing creative works incorporating imaginative elements not found in contemporary reality; this includes
fantasy,
horror, and related genres.
Science fiction differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature (though
some elements in a story might still be pure imaginative speculation).
Science fiction is largely based on writing entertainingly and rationally about alternate possibilities
in settings that are contrary to known reality.
These include:
- A setting in the future, in alternative time lines, or in a historical past that contradicts known facts of history or the archeological record
- A setting in outer space, on other worlds, or involving aliens
- Stories that involve technology or scientific principles that contradict known laws of nature
- Stories that involve discovery or application of new scientific principles, such as time travel or psionics, or new technology, such as nanotechnology, faster-than-light travel or robots, or of new and different political or social systems
Exploring the consequences of such differences is the traditional purpose of science fiction, making it a "literature of ideas".
Definitions
Science fiction is difficult to define, as it includes a wide range of
subgenres and themes. Author and editor
Damon Knight summed up the difficulty by stating that "science fiction is what we point to when we say it".
Vladimir Nabokov argued that were we rigorous with our definitions,
Shakespeare's play
The Tempest would have to be termed science fiction.
According to science fiction writer
Robert A. Heinlein, "a handy short definition of almost all science fiction might read: realistic speculation about possible future events, based solidly on adequate knowledge of the real world, past and present, and on a thorough understanding of the nature and significance of
the scientific method."
Rod Serling's stated definition is "fantasy is the impossible made probable. Science Fiction is the improbable made possible."
Lester Del Rey wrote, "Even the devoted aficionado– or fan- has a hard time trying to explain what science fiction is," and that the reason for there not being a "full satisfactory definition" is that "there are no easily delineated limits to science fiction."
Author Mark C. Glassy stated that the definition of science fiction was very much like the definition of
porn; you don't know what it is, but you know it when you see it.
Forrest J. Ackerman publicly used the term "sci-fi" at UCLA in 1954, though
Robert A. Heinlein had used it in private correspondence six years earlier. As science fiction entered
popular culture, writers and fans active in the field came to associate the term with low-budget, low-tech "
B-movies" and with low-quality
pulp science fiction. By the 1970s, critics within the field such as
Terry Carr and
Damon Knight were using "sci-fi" to distinguish hack-work from serious science fiction, and around 1978,
Susan Wood and others introduced the pronunciation "
skiffy." Peter Nicholls writes that "SF" (or "sf") is "the preferred abbreviation within the community of sf writers and readers."
David Langford's monthly fanzine
Ansible includes a regular section "As Others See Us" which offers numerous examples of "sci-fi" being used in a pejorative sense by people outside the genre.
History
As a means of understanding the world through speculation and storytelling, science fiction has antecedents back to mythology, though precursors to science fiction as literature began to emerge from the 13th century (
Ibn al-Nafis,
Theologus Autodidactus) to the 17th century (the real
Cyrano de Bergerac with "Voyage de la Terre à la Lune" and "Des états de la Lune et du Soleil") and the
Age of Reason with the development of
science itself, Voltaire's "
Micromégas" was one of the first, together with Jonathan Swift's
Gulliver's Travels. Following the 18th century development of the novel as a literary form, in the early 19th century,
Mary Shelley's books
Frankenstein and
The Last Man helped define the form of the science fiction novel; later
Edgar Allan Poe wrote a story about a flight to the moon. More examples appeared throughout the 19th century. Then with the dawn of new technologies such as
electricity, the
telegraph, and new forms of powered transportation, writers like
Jules Verne and
H. G. Wells created a body of work that became popular across broad cross-sections of society. In the late 19th century the term "
scientific romance" was used in Britain to describe much of this fiction. This produced additional offshoots, such as the 1884 novella
Flatland: A Romance of Many Dimensions by
Edwin Abbott Abbott. The term would continue to be used into the early 20th century for writers such as
Olaf Stapledon.
In the early 20th century,
pulp magazines helped develop a new generation of mainly American SF writers, influenced by
Hugo Gernsback, the founder of
Amazing Stories magazine. Other important writers during this period included
Robert A. Heinlein,
Arthur C. Clarke, and
A. E. Van Vogt. Campbell's tenure at
Astounding is considered to be the beginning of the
Golden Age of science fiction, characterized by hard SF stories celebrating scientific achievement and progress.
Ursula K. Le Guin and others pioneered soft science fiction.
In the 1980s,
cyberpunk authors like
William Gibson turned away from the traditional
optimism and support for progress of traditional science fiction. helped spark a new interest in
space opera, focusing more on story and character than on scientific accuracy.
C. J. Cherryh's detailed explorations of
alien life and complex scientific challenges influenced a generation of writers.
Emerging themes in the 1990s included
environmental issues, the implications of the global Internet and the expanding information universe, questions about
biotechnology and
nanotechnology, as well as a post-
Cold War interest in
post-scarcity societies;
Neal Stephenson's
The Diamond Age comprehensively explores these themes.
Lois McMaster Bujold's
Vorkosigan novels brought the character-driven story back into prominence. The television series began a torrent of new SF shows, of which
Babylon 5 was among the most highly acclaimed in the decade. A general concern about the rapid pace of technological change crystallized around the concept of the
technological singularity, popularized by
Vernor Vinge's novel
Marooned in Realtime and then taken up by other authors. Television shows like
Buffy the Vampire Slayer and films like
The Lord of the Rings created new interest in all the speculative genres in films, television, computer games, and books.
Innovation
While SF has provided criticism of developing and future technologies, it also produces innovation and new technology. The discussion of this topic has occurred more in literary and sociological than in scientific forums.
Cinema and media theorist
Vivian Sobchack examines the dialogue between science fiction film and the technological imagination. Technology does impact how artists portray their fictionalized subjects, but the fictional world gives back to science by broadening imagination. While more prevalent in the beginning years of science fiction with writers like
Isaac Asimov,
Robert A. Heinlein,
Frank Walker and
Arthur C. Clarke, new authors like
Michael Crichton still find ways to make the currently impossible technologies seem so close to being realized.
This has also been notably documented in the field of
nanotechnology with
University of Ottawa Professor
José Lopez's article "Bridging the Gaps: Science Fiction in Nanotechnology." Lopez links both theoretical premises of science fiction worlds and the operation of nanotechnologies.
Subgenres
Authors and filmmakers draw on a wide spectrum of ideas, but marketing departments and
literary critics tend to separate such literary and cinematic works into different categories, or "
genres", and subgenres. These are not simple ; works can be overlapped into two or more commonly-defined genres, while others are beyond the generic boundaries, either outside or between categories, and the categories and genres used by mass markets and literary criticism differ considerably.
Hard SF
Hard science fiction, or "hard SF", is characterized by rigorous attention to accurate detail in quantitative sciences, especially
physics,
astrophysics, and
chemistry, or on accurately depicting worlds that more advanced technology may make possible. Many accurate predictions of the future come from the
hard science fiction subgenre, but numerous inaccurate predictions have emerged as well. For example,
Arthur C. Clarke accurately predicted (and invented the concept of)
geostationary communications satellites, but erred in his prediction of deep layers of moondust in lunar craters. Some hard SF authors have distinguished themselves as working scientists, including
Robert Forward,
Gregory Benford,
Charles Sheffield, and
Geoffrey A. Landis, while mathematician authors include
Rudy Rucker and
Vernor Vinge. Other noteworthy hard SF authors include
Hal Clement,
Joe Haldeman,
Larry Niven,
Jerry Pournelle,
Kim Stanley Robinson, and
Stephen Baxter.
Soft and Social SF
The description "soft" science fiction may describe works based on
social sciences such as
psychology,
economics,
political science,
sociology, and
anthropology. Noteworthy writers in this category include
Ursula K. Le Guin and
Philip K. Dick. The term can describe stories focused primarily on character and emotion; SFWA Grand Master
Ray Bradbury is an acknowledged master of this art. Some writers blur the boundary between hard and soft science fiction - for example
Mack Reynolds's work focuses on politics but anticipated many developments in computers, including
cyber-terrorism.
Related to Social SF and Soft SF are the speculative fiction branches of
utopian or
dystopian stories;
The Handmaid's Tale,
Nineteen Eighty-Four, and
Brave New World are examples. Satirical novels with fantastic settings such as
Gulliver's Travels may be considered speculative fiction.
Cyberpunk
The
Cyberpunk genre emerged in the early 1980s; the name is a
portmanteau of "cybernetics" and "punk"
, and was first coined by author
Bruce Bethke in his 1980
short story "Cyberpunk".
The time frame is usually near-future and the settings are often dystopian. Common themes in cyberpunk include advances in
information technology and especially the
Internet (visually abstracted as
cyberspace), (possibly malevolent)
artificial intelligence, enhancements of mind and body using
bionic prosthetics and direct
brain-computer interfaces called
cyberware, and post-democratic societal control where corporations have more influence than governments.
Nihilism,
post-modernism, and
film noir techniques are common elements, and the protagonists may be disaffected or reluctant
anti-heroes. Noteworthy authors in this genre are
William Gibson,
Bruce Sterling,
Pat Cadigan,
Rudy Rucker, and
Neal Stephenson. The 1982 film
Blade Runner is commonly accepted as a definitive example of the
cyberpunk visual style.
Time Travel
Time travel stories have antecedents in the 18th and 19th centuries, and this subgenre was popularized by
H. G. Wells's novel
The Time Machine. Stories of this type are complicated by logical problems such as the
grandfather paradox. Time travel is a popular subject in novels, television series (most famously
Doctor Who), as individual episodes within more general science fiction series (for example, "
The City on the Edge of Forever" in, "
Babylon Squared" in
Babylon 5, and "
The Banks of the Lethe" in
Andromeda) and as one-off productions such as
The Flipside of Dominick Hide.
Alternate history
Alternate history stories are based on the premise that historical events might have turned out differently. These stories may use time travel to change the past, or may simply set a story in a universe with a different history from our own. Classics in the genre include
Bring the Jubilee by
Ward Moore, in which the South wins the
American Civil War and
The Man in the High Castle, by Philip K. Dick, in which Germany and Japan win
World War II. The
Sidewise Award acknowledges the best works in this subgenre; the name is taken from
Murray Leinster's early story "Sidewise in Time".
Military SF
Military science fiction is set in the context of conflict between national, interplanetary, or interstellar
armed forces; the primary viewpoint characters are usually soldiers. Stories include detail about military technology, procedure, ritual, and history; military stories may use parallels with historical conflicts. Heinlein's
Starship Troopers is an early example, along with the
Dorsai novels of
Gordon Dickson.
Joe Haldeman's
The Forever War is a critique of the genre, a
Vietnam-era response to the
World War II-style stories of earlier authors. Prominent military SF authors include
David Drake,
David Weber,
Jerry Pournelle,
S. M. Stirling, and
Lois McMaster Bujold.
Baen Books is known for cultivating military science fiction authors. Television series within this subgenre include
Battlestar Galactica and
Stargate SG-1. The popular
Halo videogame and novel series is another prominent modern example.
Other SF Genres
Related genres
Speculative fiction, fantasy, and horror
The broader category of
speculative fiction includes science fiction, fantasy,
alternate histories (which may have no particular scientific or futuristic component), and even literary stories that contain fantastic elements, such as the work of
Jorge Luis Borges or
John Barth. For some editors,
magic realism is considered to be within the broad definition of speculative fiction.
Fantasy
Fantasy is closely associated with science fiction, and many writers, including
Robert A. Heinlein,
Poul Anderson,
Larry Niven,
C. J. Cherryh,
C. S. Lewis,
Jack Vance,
Terry Pratchet,
Roger Zelazny, and
Lois McMaster Bujold have worked in both genres, while writers such as
Anne McCaffrey and
Marion Zimmer Bradley have written works that appear to blur the boundary between the two related genres. The authors' professional organization is called the
Science Fiction and Fantasy Writers of America (SFWA). SF conventions routinely have programming on fantasy topics, and
fantasy authors such as
J. K. Rowling and
J. R. R. Tolkien (in
film adaptation) have won the highest honor within the science fiction field, the
Hugo Award. Some works show how difficult it's to draw clear boundaries between subgenres, for example
Larry Niven's
The Magic Goes Away stories treat magic as just another force of nature and subject to natural laws which resemble and partially overlap those of physics.
However, most authors and readers make a distinction between fantasy and SF. In general, science fiction is the literature of things that might someday be possible, and fantasy is the literature of things that are inherently impossible.
It is common to see narratives described as being essentially science fiction but "with fantasy elements." The term "
science fantasy" is sometimes used to describe such material.
Horror fiction
Horror fiction is the literature of the unnatural and
supernatural, with the aim of unsettling or frightening the reader, sometimes with
graphic violence. Historically it has also been known as "weird fiction." Although horror isn't
per se a branch of science fiction, many works of horror literature incorporates science fictional elements. One of the defining classical works of horror,
Mary Shelley's novel
Frankenstein, is a fully-realized work of science fiction, where the manufacture of the monster is given a rigorous science-fictional grounding. The works of
Edgar Allan Poe also helped define both the science fiction and the horror genres. Today horror is one of the most popular categories of
films.
Mystery fiction
Works in which science and technology are a dominant theme, but based on current reality, may be considered mainstream fiction. Much of the
thriller genre would be included, such as the novels of
Tom Clancy or
Michael Crichton, or the
James Bond films.
Modernist works from writers like
Kurt Vonnegut,
Philip K. Dick, and
Stanisław Lem have focused on speculative or
existential perspectives on contemporary reality and are on the borderline between SF and the mainstream.
According to
Robert J. Sawyer, "Science fiction and mystery have a great deal in common. Both prize the intellectual process of puzzle solving, and both require stories to be plausible and hinge on the way things really do work."
Isaac Asimov,
Anthony Boucher,
Walter Mosley, and other writers incorporate mystery elements in their science fiction, and vice versa.
Superhero fiction
Superhero fiction is a genre characterized by beings with much higher than usual physical or mental prowess, generally with a desire or need to help the citizens of their chosen country or world by using his or her powers to defeat natural or superpowered threats. Many superhero fiction characters involve themselves (either intentionally or accidentally) with science fiction and fact, including advanced technologies, alien worlds, time travel, and interdimensional travel; but the standards of scientific plausibility are lower than with actual science fiction.
Some of the best-known authors of this genre include
Stan Lee,
Keith R. A. DeCandido,
Diane Duane,
Peter David,
Len Wein,
Marv Wolfman,
George R. R. Martin,
Pierce Askegren,
Christopher Golden,
Dean Wesley Smith,
Greg Cox,
Nancy Collins,
C. J. Cherryh,
Roger Stern, and
Elliot S! Maggin.
Literature
References to the most noteworthy science fiction books and authors are included here.
Authors
External link: Locus 1977 All-Time Best Author Poll
Novels and shorter literary forms
List of science fiction novels
Hugo Award for Best Novel
List of science fiction short stories
Hugo Award for Best Novella
Hugo Award for Best Novellette
Hugo Award for Best Short Story
Non-fiction, anthologies, and magazines
Hugo Award for Best Non-Fiction Book
Hugo Award for Best Related Book
Critical Assessments and Reading Lists
Science Fiction and Fantasy Writers of America
- their "Suggested Reading" page
The Complete Review
- reviews of select speculative-fiction authors and works
The Scriptorium
- reviews of eminent speculative-fiction authors
Classics of Science Fiction
- lists, with various breakdowns
Fandom and community
Science fiction fandom is the "community of the literature of ideas... the culture in which new ideas emerge and grow before being released into society at large." Members of this community, "fans", are in contact with each other at conventions or clubs, through print or online fanzines, or on the Internet using web sites, mailing lists, and other resources.
SF fandom emerged from the letters column in Amazing Stories magazine. Soon fans began writing letters to each other, and then grouping their comments together in informal publications that became known as fanzines. Once they were in regular contact, fans wanted to meet each other, and they organized local clubs. In the 1930s, the first science fiction conventions gathered fans from a wider area. Conventions, clubs, and fanzines were the dominant form of fan activity, or "fanac", for decades, until the Internet facilitated communication among a much larger population of interested people.
Awards
Among the most respected awards for science fiction are the Hugo Award, presented by the World Science Fiction Society at Worldcon, and the Nebula Award, presented by SFWA and voted on by the community of authors. One notable award for science fiction films is the Saturn Award. It is presented annually by the The Academy of Science Fiction, Fantasy, and Horror Films.
There are national awards, like Canada's Aurora Award, regional awards, like the Endeavour Award presented at Orycon for works from the Pacific Northwest, special interest or subgenre awards like the Chesley Award for art or the World Fantasy Award for fantasy. Magazines may organize reader polls, notably the Locus Award.
Conventions, clubs, and organizations
Conventions (in fandom, shortened as "cons"), are held in cities around the world, catering to a local, regional, national, or international membership. General-interest conventions cover all aspects of science fiction, while others focus on a particular interest like media fandom, filking, etc. Most are organized by volunteers in non-profit groups, though most media-oriented events are organized by commercial promoters. The convention's activities are called the "program", which may include panel discussions, readings, autograph sessions, costume masquerades, and other events. Activities that occur throughout the convention are not part of the program; these commonly include a dealer's room, art show, and hospitality lounge (or "con suites"). Conventions may host award ceremonies; Worldcons present the Hugo Awards each year.
SF societies, referred to as "clubs" except in formal contexts, form a year-round base of activities for science fiction fans. They may be associated with an ongoing science fiction convention, or have regular club meetings, or both. Most groups meet in libraries, schools and universities, community centers, pubs or restaurants, or the homes of individual members. Long-established groups like the New England Science Fiction Association and the Los Angeles Science Fiction Society have clubhouses for meetings and storage of convention supplies and research materials.
The Science Fiction and Fantasy Writers of America (SFWA) was founded by Damon Knight in 1965 as a non-profit organization to serve the community of professional science fiction authors. the Society for Creative Anachronism, gaming, filking, and furry fandom.
Fanzines and online fandom
The first science fiction fanzine, "The Comet", was published in 1930. Fanzine printing methods have changed over the decades, from the hectograph, the mimeograph, and the ditto machine, to modern photocopying. Subscription volumes rarely justify the cost of commercial printing. Modern fanzines are printed on computer printers or at local copy shops, or they may only be sent as email.
The best known fanzine (or "'zine") today is Ansible, edited by David Langford, winner of numerous Hugo awards. Other fanzines to win awards in recent years include File 770, Mimosa, and Plotka.
Artists working for fanzines have risen to prominence in the field, including Brad W. Foster, Teddy Harvia and Joe Mayhew; the Hugos include a category for Best Fan Artists. In the 1980s, Usenet groups greatly expanded the circle of fans online. In the 1990s, the development of the World-Wide Web exploded the community of online fandom by orders of magnitude, with thousands and then literally millions of web sites devoted to science fiction and related genres for all media.
This modern meaning of the term shouldn't be confused with the traditional (pre-1970s) meaning of "fan fiction" within the community of fandom, where the term meant original or parody fiction written by fans and published in fanzines, often with members of fandom as characters therein ("faan fiction"). Examples of this would include the Goon stories by Walt Willis.
In the last few years, sites have appeared such as Orion's Arm and Galaxiki, which encourage collaborative development of science fiction universes.
Further Information
Get more info on 'Science Fiction'.
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